From what I can tell (I just played their example game), its not a physics engine, just some tweaked shaders (and likely tweaked culling to match). The only stuff of real interest here are the rendering changes. There may be some physics in there, but the dynamics type physics wasn't very interesting/apparent.
It looks like the distortions are done in the vertex shader, which means you need high vertex densities for high distortions to look reasonable (geometry shader based tessellation would resolve this).
Source: http://rss.slashdot.org/~r/Slashdot/slashdotScience/~3/MAFCVyE6BwI/story01.htm
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